IFReviewed by Tom Zuchowski on 2006-05-06 01:42
MAIN PGM Version: 4.0
Extra Commands: OPEN, SWIM, EAT, UNLOCK, EAT, EXITS, READ
Deleted Commands: none, no SAVE
Special Features: None
Playing Time: 30-60 min.
Reviewer Rating: 2.0
Average Rating: 1.5/2
Description: "You are probably beginning to think that you should not have come here. Too late!!! There has been a full scale nuclear war where you are going and are just about to get close to what is known as GROUND ZERO.
"I am not sure how to get back to the Main Hall from here, or even if you can get back, or even survive. You probably wish that you didn't come here. Now. Too late! There is no turning back now."
Comment: This is a strange Eamon. It is set in the present, and you find yourself near the flat crater of a nuclear blast. You explore a sleazy night club and also a tunnel that inexplicably services both the anti-nuke "good guys" and the "evil" military installation.
The stance of this Eamon is that the military is a bunch of idiots who believe that nuclear weapons can't hurt you. The anti-nuclear energy, anti-military preaching got real old real quick.
Even so, the two things that really shot it down in my estimation were a huge number of useless rooms to explore and quite a few bad room connections. The stupid nightclub seemed to go on forever and was staffed. Also, the treasures seemed inappropriate for a setting right next to a fresh nuclear bomb crater.
Difficulty of (2) if you play the author's game and avoid doing anything that might expose you to radiation or pollution. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.