IFReviewed by Tom Zuchowski on 2006-05-13 09:40
MAIN PGM Version: 6
Extra Commands: CAPTURE, EAT
Deleted Commands: None
Special Features: 10 directions
Playing Time: 1 hour
Reviewer Rating: 6.0
Average Rating: 5.0/2
Description: "You have been chosen by a group known as "The Students" to capture an evil king known as -- Mr. Roessler!
"They will give you 5000 GP for his capture, not assassination. They then give you a rope to tie him up with and send you out."
Comment: In case you are wondering, Mr. Roessler was Nathan's computer-education high school teacher. I understand that the poor gentleman was somewhat bemused by Nate's tendency to cast him as the villain in his Eamons!
This is actually a pretty well-written Eamon, even though the concept is silly to the point of bordering on stupid. You explore this 60+ room computer club that has all sorts of computer crazies and unlikely stuff laying around. I got somewhat worn down by the silliness, and didn't greatly enjoy the Samurai Cat references, but there are many clever bits that I found pretty funny.
This would be a harder Eamon, but there is something wrong with the combat code, and enemies won't attack you if you simply leave the room. But stay and do something, and they jump you. Even so, it's not a big deal, as you will probably find plenty of companions. You might not want to hang around the Picts, though.
Watch for hints in the room descriptions, and you won't even have to bother to LOOK in every room for the several secret exits.
Here are a couple of hints: first, the Computer Clubber has a key you need; if he becomes your friend you will find yourself stuck if you don’t know this. Second, Mr. R. is a real heavy guy; you'll need a bit of magic to get him out and get your reward. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.