IFReviewed by Tom Zuchowski on 2006-05-14 09:48
MAIN PGM Version: 7
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 5.0
Description: "In years past, the Haunted Keep belonged to the Ratus family. It has been abandoned for many years. As the legend goes, the Ratus family mysteriously disappeared. The keep is now rumored to be haunted. Passing townspeople often hear sounds and see strange lights coming from the keep. Most of the keep is in ruins. Only two towers remain. They are connected by a falling gatehouse. The upper levels of even these towers is in decay.
"Recently a tribe of goblins, which live in the ruins of Haunted Keep, have been raiding the countryside. One of their last raids was on an Elfin village, and eight prisoners were taken. (Some were friends of yours,) your help is needed to help rescue them.
"Unwilling to let your friends down, you pick up your weapons and depart for the keep."
Comment: This is a well-written "Hack'n'Slash" foray. It does not get a higher rating from me because I am not a big fan of this type of Eamon, but I am sure that lovers of "Hack'n'Slash" will enjoy it a lot more than I did.
Not much more to say. Kill all the bad guys and rescue your eight friends. There's one key and a couple of hidden passages.
Two hints: search the Chapel, and remember that werecreatures are very hard to kill without the right weapon.
Difficulty of (4). Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.