IFReviewed by Tom Zuchowski on 2006-05-14 10:03
MAIN PGM Version: 4
Extra Commands: SWIM, READ, OPEN, PULL, DIG
Deleted Commands: None
Special Features: None
Playing Time: 30 min.
Reviewer Rating: 4.0
Description: There is no actual intro text, but the story is basically this: you find yourself at the entrance of a small cave dungeon. You decide to explore it.
Comment: This is a small 27-room dungeon. While there is no quest, a cave-in prevents your exit and you must find an alternate means of escape. Strangely, the adventure's title has nothing to do with its content. There is no time travelling that I could see.
For such a small, simple adventure, there is a surprising number of special items that kept my interest quite well. I would likely have rated it higher if it had been larger. There are a couple of death traps, but they are fairly well marked and are survivable if you luck into having the right artifacts with you.
I give it a (3) for difficulty. I'd say that this is a good pick for the Young Eamonaut. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.