IFReviewed by Tom Zuchowski on 2006-05-13 10:12
MAIN PGM Version: 5
Extra Commands: DRINK, READ
Deleted Commands: None
Special Features: None
Playing Time: 5-45 min.
Reviewer Rating: 4.0
Average Rating: 3.5/2
Description: "A man approaches you and says, 'I need a brave volunteer to escape from my place of dwelling; a sort of test of my security.' “ 'And where do you dwell?' you ask.
“ 'I dwell at Granite Hall!'
"You reach for your weapon but never get it out in time to strike. You never saw the blast spell that knocked you unconscious. All you think is, 'This is the feared mage Ajakstu, arch-mage to the demons of Hades...' If half of what you have heard of Ajakstu is true, you are in deep trouble..."
Comment: Well maybe not all that much trouble. This is a mild Hack'n'Slash romp with a difficulty of (3). There are several keys and lamps and stuff, but I never saw any use for any of it. The exit was cleverly done and I predict that you will find it only by chance, but that you will not have difficulty stumbling onto it. But the overall content is low, diminishing the rating. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.