IFReviewed by Tom Zuchowski on 2006-05-13 09:51
MAIN PGM Version: 6
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 20-60 min.
Reviewer Rating: 4.0
Description: "Way to the west, in a dark land called Death, is the lake. A dark place, with darker monsters and glittering treasure. Deep in the middle of the lake is Fred's Island, rumored to be a lair of several disgusting orcs... and worse.
But ye beware of the terrible dragon, Anglacion! He's as big as the world and as black as midnight. Beware of him, but behold his treasure for no mine mines as much gold in several years as he steals in a day!"
Comment: This adventure consists of a survey of a very large lake (about 50 rooms) punctuated by the island and the dragon's lair. The lake is, as you might expect, pretty boring to explore. Every few rooms you run into a giant this or a ticked-off that to fight, but I found them all to be light one-or-two-round combat with Fresh Sam. Even Anglacion isn't that tough to kill; the catch with him is that he can kill you with just one or two blows.
My impression from the way Nate designed the clues is that you are intended to find out how to steal some of the dragon's treasure without actually having to face him. It's up to you: you can steamroller the place with a strong character and tactical nukes, or make it interesting with a "normal" character and Main Hall grade weapons. Difficulty of (3) unless you choose to do it with Main Hall equipment. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.