IFReviewed by Tom Zuchowski on 2006-05-14 09:49
MAIN PGM Version: 7
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 7.0
Description: While you were returning from a distant adventure, you decided to stop and visit your old friend Lorin. He is a cleric at the Abbey of Light. Days earlier, a wizard had left a golden ankh for safekeeping. The ankh is the key to a gateway from our world to a demonic realm. Recently the Darklord had used the gate to summon a powerful demon which wreaked havoc before he was finally defeated by the wizard and a small band of adventurers. Since the ankh had been housed with the Brothers, the Darklord has concentrated a large force of his minions against the Abbey. In the last three days, there have been several attacks which left many Brothers dead or wounded.
You find the Abbey wrecked and most if not all of the Brothers dead. A strange, supernatural black wall of darkness now stretches out of sight and blocks travel to the north. Is it the doing of the Darklord?
There is no one else. It is up to you to find the ankh and put things to right.
Comment: This is Hoyle's best adventure to date. A good map, lots of nice special effects, and a clear quest add up to enjoyable adventuring. The puzzles are minor, mainly consisting of finding and opening hidden doors. A couple of additions were made to the USE command. The combat is plentiful but unusually well-balanced; though I am decidedly "not• a Hack'n' slasher, I enjoyed fighting my way through the many undead that were everywhere.
This is by no means a deep or complex adventure. No mental heavy lifting is required to win through to the end. But its nice execution makes it a fun, relaxing hour of adventuring. I give it a difficulty rating of (4), making it an excellent Eamon adventure for young Eamonauts. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.