IFReviewed by Tom Zuchowski on 2006-05-06 12:30
MAIN PGM Version: 5.0
Extra Commands: None
Deleted Commands: None
Special Features: See below
Playing Time: 10-30 min.
Reviewer Rating: 6.0
Average Rating: 6.5/2
Description: "At the Temple, you can get as involved or as uninvolved as you please in a variety of attractions. You may leave the Temple with permanently elevated hardiness, agility, or charisma, for example. Perhaps you will choose a new name. There are opportunities to win gold, and several ways to spend or lose it. There are also a few ways to get killed."
Comment: The description pretty well sums it up. This is a formalized "Monty Haul" adventure where you can easily bump up your stats or your cash in a way that is more "honest" than using the character editor. There are four parts:
Bureau of Names: here you can change your name or the name of a weapon.
Sheepskinner Casino: you can play roulette or bet on wrestling matches. (You'll make a lot more money if you bet negative amounts of cash.)
Gladiator's Pool: fight robots in an arena for pay. The pay varies from 75GP to 10,000GP, but I found them all easy to kill.
Adventurer's Proving Grounds: an easy 18-room dungeon where you can win an extra point for your hardiness, agility, or charisma for a fee.
The concept is unique, but I confess that I was not quite bored as I worked my way though the place. Bob Davis gave it a (5) for difficulty, but this seems exceedingly high to me. I think that the difficulty is something closer to (3). Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.