IFReviewed by Tom Zuchowski on 2006-05-06 01:34
MAIN PGM Version: 4
Extra Commands: OPEN, DIG, READ, DRINK
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 6.0
Description: You are returning to the Inn and take a short cut, when you stumble over the bodies of several adventurers. Their arms and armor have been stripped away, but you search them anyway. On one you find a crumpled map and a note. The note vaguely mentions treasure and extreme danger. Your purse is a bit light so you follow the map. After a long trip, you close in on your goal. In the distance is a stone building. As you near the building, you spy a message engraved in stone:
ENTER YOU MAY, BUT HEED WELL POWER THOU MUST TO ESCAPE MAGIC THOU MUST TO DRAGONS FELL KEYS THOU MUST TO TREASURE TAKE.
You move on.
Comment: This adventure had a large, well-organized map. It is somewhat misnamed; this "house" is manor-sized with several dozen rooms, courtyard, wine cellar, etc. Combat wasn't especially bad for my advanced character's weapons. The inscription is partly right; you do need POWER and many keys to get past a number of obstacles. But the dragon wasn't too difficult with my magic-level sword, though he did take some wearing down. For a character with mundane weapons, there does appear to be a magical means provided to handle the dragon.
This is a nice, average-level adventure, certainly worth playing. There's no quest; this is strictly a kill and loot scenario. But it isn't a simple straight walk through. There are several locked doors, and the keys are not exactly lying by each door! I give it a (5) for difficulty. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.