IFReviewed by Tom Zuchowski on 2006-04-29 01:37
MAIN PGM Version: 4
Extra Commands: OPEN, READ
Deleted Commands: None
Special Features: Rising water
Playing Time: 30-90 min.
Reviewer Rating: 5.0
Average Rating: 5.2/4
Description: While drinking in a tavern, you are drugged and shanghaied. You awaken in a dark room awash in ankle-deep water.
Comment: This is a competently done Eamon. I did not feel like it was hopelessly out of date by modern Eamon standards. It does some original things with light and with a running timed death-trap involving rising water. It turns out that you awaken on a ship that has foundered on a rocky shore and is sinking!
I am downgrading the difficulty from the original (9) rating to a (7). However, be warned that you may have to play it several times before you win through to the end. This is partly because of the relentless rising water in the early going, and also because there are several death traps without obvious clues. But the going is not onerous and there are no stoppers along the way.
This may be a frustrating play for those who like to explore methodically, because there are a couple of one-way passages which force you onto the next segment of the map whether you are ready to move on or not. But if you like your Eamons to play a little differently every time, then you may get several good plays from this one before it starts to get old for you.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.