IFReviewed by Tom Zuchowski on 2006-05-06 09:17
MAIN PGM Version: 5.0
Extra Commands: None
Deleted Commands: None
Special Features: Error recovery prevents Ctrl-C
Playing Time: 10-60 min.
Reviewer Rating: 4.0
Average Rating: 4.0/3
Description: "As you leave the Main Hall a dark Dwarf sidles up to you. He says, 'Would you like to visit a kingdom in the clouds?'"
Comment: This begins as a standard "Kill'n'Loot" scenario, but after a while I found myself more interested in finding an exit than anything else. The map is rather messy with lots of very similar room names, though you can't call it a maze, because the room descriptions are quite different. However, the room names don't even remotely resemble the descriptions, which makes mapping a difficult chore.
Much of the stuff was interesting and clever, but mapping got to be a real grind, greatly lowering my overall enjoyment, and a no-warning death trap didn't help. The exit is not marked either, which means that the game is over once you stumble through it, which can happen in 8 or 9 moves if you make all the right choices. There are no puzzles, and the bad guys aren't too bad, but the map bumps the difficulty up to a (6).
Hint: there are secret doors which LOOK will not find. There are hints, but to be safe you might want to just try all directions in every room. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.