IFReviewed by Tom Zuchowski on 2006-04-29 01:35
MAIN PGM Version: 4
Extra Commands: YELL, OPEN, PLAY, RELEASE, DIG
Deleted Commands: None
Special Features: Hi-res map in intro, musical instrument sounds
Playing Time: 30-90 min.
Reviewer Rating: 5.0
Average Rating: 4.5/6
Description: "The Adventurer's Guild has elected you to rescue a captured Adventurer. Recently the Guild received a note in a bottle asking for assistance. The author explained that he had been taken captive on Treasure Island by pirates. Unfortunately, the exact location and name of the unlucky adventurer were destroyed by sea water. However, in the bottle was a map.
A word of caution! Legends tell of hidden caverns with one-way passages and tunnels under the surface of the island. Also the water around is infested with man-eating sharks. A ship will drop you off on the island but it has other duties. Another is scheduled to land on the south beach soon after you are dropped off.
Comment: The intro has a fairly nice hi-res map, too, that is hardly essential to the play, but is a nice touch just the same.
This Eamon has a lot of nice touches. There is some stuff with some magical musical instruments, and when you play them, you hear "music" through the speaker. There are some interesting specials with some of the other commands, too.
However, the intro isn't kidding about the one-way stuff. Unless you are simply lucky, it will take you several attempts to complete the quest, because some one-way passages prevent you from returning to explore other passages. If you don't do them in the right order, then you won't have the stuff you need to complete the quest. There are no clues as to which is the correct sequence. You must simply guess. There are quite a number of death traps, too. Even so, the difficulty isn't much worse than a (6).
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.