IFReviewed by Tom Zuchowski on 2006-05-14 09:32
MAIN PGM Version: 6
Extra Commands: none
Deleted Commands: none
Special Features: a few special effects
Playing Time: 1 hour
Reviewer Rating: 4.5
Description: "You have been left on the plain of Srevi A hot breeze blows from the south and as far as you can see, there is only waving grasses. As you gaze to the west, you spy a tree. One solitary tree on a treeless plain. "Thunk! Ouch! You've been hit in the head by something. You look around and see a goose lying nearby. As you stagger towards the goose it disappears and in its place is a scroll. You unroll the scroll and it says...'Beneath, below, riches abound, below the plain, under the ground.'"
Comment: This adventure has a simple map of about 50 rooms. There are quite a few things to be found using LOOK, so keep track of them. The puzzles are about medium-tough, being mainly of the 'key' variety but with some twists. Combat isn't too difficult, as the monsters are geared for 'Main Hall' weapons. There are 3 no-warning 'Gotcha!' traps: one is a cave-in that kills you, and the other two are no-exit dark rooms (you can escape these with the POWER teleport).
There is no plot; it is a simple 'wander and loot' scenario. While a quest as such isn't given, you shouldn't feel that you have successfully explored the place until you have freed Maryanne, and gotten the hidden big treasure. There are several fun effects (including these two events), and a few interesting clues become evident as you explore.
Though it was rather aimless, this was a pleasant enough sojourn which might well have rated better with me except for my well-known dislike of no-warning traps. I give it a (7) for difficulty, for the puzzles. One hint: Maryanne is tied, not manacled as it says, and only one weapon will cut the ropes. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.