IFReviewed by Tom Zuchowski on 2006-05-13 09:13
MAIN PGM Version: 6
Extra Commands: None
Deleted Commands: None
Special Features: None
Playing Time: 1 hour
Reviewer Rating: 4.0
Description: "After many weeks of traveling, you came to a huge pyramid. You found a small entrance on the south side of the ancient structure, but your guide refused to enter. He told you that the pyramid had been built during the days when the gods dwelled on Earth. He also said that it was a cursed house of pain and death and that he would never enter it.
"The next morning your guide and his camels were gone. Now you must decide what you will do. Will you risk death in the pyramid, or will you try to find some way home through the desert?"
Comment: Let me save you some aggravation right now: if you do anything but enter the pyramid, you die. Once you enter, you are sealed in, so the "quest" here is to find an escape from the pyramid. Apart from that, it is a straight kill'n'loot scenario with tons of loot and lots of combat.
It's a mildly annoying play because the screen pauses work poorly and the room description scrolls off the top in nearly every single room in the entire pyramid. You accumulate lots of companions, which aggravates this flaw.
It maps pretty well, although this is one huge pyramid based on the map layout. The Egyptian theme is not adhered to and you will find all kinds of inauthentic stuff and mixed mythology as you explore. The worst of the lot was the Road Runner and Wile E. Coyote, I think. Also, the authors must have been young guys because there is a bit of shock-value stuff that no doubt struck them as pretty funny. Tons of typos, too.
It gets a (3) for difficulty. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.