IFReviewed by Andrew Plotkin
on 2006-07-01 04:52
Camelot... "'tis a silly place." And this is a small and silly game. I really can't think of too much to say about it. You're Arthur, happily married (some happentrack must have turned out right, I guess). You're trying to sneak out of the castle for a drink with the guys.
The writing got a few chuckles, but the game is very stock-IF. Search a few things, tie a few things, pick a lock, and you're done.
One line in particular annoyed me: when you look under the bed, the result is "There is something there." What? I was left rather unkunkeled by that. The proper (immediate) response is "get thing"; and I've put puzzles like that in my own games, yes, but I'd rather not be left so entirely confused about what just happened of a turn.