IFReviewed by
Andrew Plotkin on 2006-06-25 09:15
Starts off charming and minimal, and then tries to do everything in one game. "Whimsical" fades rapidly into "I'm sorry, what the hell is going on?"
The obvious goal turned out to be slightly impossible, which is a valid technique if you then replace it with another goal -- I didn't find one. There's an in-game hint device ("You have an urge to..."), which is clever, but not a substitute for me knowing what I want to do. I followed the urge for a while; then I followed the hints for a while; then I followed the walkthrough.
Actually, before I tried the walkthrough, I hit the time limit. It turns out there's a way to circumvent the time limit, but I didn't realize that until I cheated.
After following the walkthrough, I realized the original goal was correct after all, but there's no way to realize that while inside the game. And what happened to the poor cow?
Why the harsh inventory limit?
A lot of cute ideas, but it doesn't hold together as a game very well.