IFReviewed by
Andrew Plotkin on 2006-07-01 04:44
Call me picky, but when the introduction to a game tells me to practice the saxophone, and I practice the saxophone... I ought to be done with the game. Or I ought to get some clue that there's something else to do.
What I shouldn't be is stuck with 20 points out of 85, and absolutely no idea what needs to be done next.
I even fed the parking meter, which was the other concern expressed in the introduction.
So I pulled out the walkthrough, and followed it blindly. Yay, I guess. I finished the game. But none of what I was doing seemed motivated at all. How did I know that A wanted B, or that C wanted D, or that E gave hints? (I couldn't get any hints out of E, anyway.)
The implementation was generally good, but there were some bugs. For example, you can't push the piano without wearing the shirt, even if you're no longer in the original room.
Obligatory Use-the-Parser-Luke bug report: If you type "cut paper", the game asks you what you want to cut the paper with. But typing "scissors" doesn't work.