IFReviewed by
Andrew Plotkin on 2006-06-25 09:00
This is a cute idea -- implementing one of Infocom's sample transcripts as a game. Unfortunately, there's no more to "Spacestation" than that. The original transcript had no more point to it than a punchline about sudden death; this game lets you win, but doesn't add a point. Most of the colorful text is from the transcript.
The author says "I would have liked the game to be a lot more complex but ran out of time." That about sums it up. This could be really nifty if the author extends the game with the same charm and style as its source had.