IFReviewed by Andrew Plotkin on 2006-06-25 08:54
This is really, really strange. (He said.)
I think it's an absurdist look at the world of IF authorship. The theme is "Learning Inform". As such, it's full of references to Graham Nelson, earlier Inform games, Infocom, the Inform Designer's Manual, my "Lists and Lists", and so on. The author does a good job of slipping in sly digs. Maybe the barbs about Inform design cut a little too deep... well, who am I to say. :)
There isn't really a coherent thread to this game, but this is more than compensated for by the crazy ideas the author has thrown in. Let me be clear: the hint system is the best hint system ever. My head hasn't hurt this much since I played the old Apple 2 game "The Prisoner". No, this isn't as good as that. "The Prisoner" kept the lunacy up much longer. But this thing rings the bell but good a couple of times. For a start, it comes close to being the Quine Sentence of Inform. If you don't know what I mean, just try it.
No story -- sure, it's all scenery and metatextual gags -- but so what? I liked it.