IFReviewed by
Andrew Plotkin on 2006-06-25 09:33
This game is telling me I have to eat or I'll pass out. I am not amused. I'll restart once, but if I run into this again, I'm punting.
Security on this ship is amazingly poor. You know, the real-life technology of retinal scanning is better than this...
And why is the protagonist surprised that the hologram is intangible? Huh?
But these are minor concerns. Mostly, I find this game not very interesting -- utilitarian in scope, pedestrian in prose. The author seemed to want me to focus on the low-level mechanics of actions, rather than my actual goals. This is the part of "old-school IF" that caused people to change schools.
The maze was boring.
For the last half of the game I was playing from the walkthrough. (If I hadn't had the walkthrough, I would have given up entirely.)
This is not a terrible game. It has a story; it's got a good overall shape (the area you explore grows in all directions, not linearly). But nothing stands out as a reason to have played it.