IFReviewed by
Andrew Plotkin on 2006-06-25 10:11
A tidy and well-told tale. (And the erotic content seemed a lot more realistic than in the previous game. Heh.)
Actually, not completely tidy -- I exploited a bug to solve one puzzle. (Hint for Inform programmers: when you want to block an object being taken from a container, use the container's LetGo action, not the object's Take action! Otherwise you're vulnerable to the little-known Remove and Empty actions.)
But aside from that, which I detail only as a general Inform principle and not to harsh on a minor bug, I liked this. Character and place shine through. I had to push pretty hard to get through without hints, but I did solve it in under two hours (modulo one bug), and I feel good about that. This author wins the no-walkthrough gamble.
One other quibble:
>x me
As good-looking as ever.
...over the course of this game, a lot more could be done than this default response. :)