IFRO

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4 Stars IFReview Rating The Big Scoop

IFReviewed by Andrew Plotkin on 2006-06-25 09:17 

Game Profile

Author
Johan Berntsson

Idiom
English

Authoring System
Inform6

Release Year
2004

IFR Overall Rating
7 Stars IFR Overall Rating
Separator
I don't see why the timing has to be so tight at the beginning. Oh, okay, it was a puzzle I didn't see. But it isn't exactly logical -- slowing them down at the front door won't keep them from catching you as you go out the back.

Smooth introduction of game-common commands like "call". (Would have been even smoother to say "[You can type 'drive to landmark']" when you get into the car.)

Hrm, the conversation engine this game is using is very slow. Is it doing an N^2 search or nested scope iteration?

It plays out well enough, but the writing is rather bloodless. Except for the literal blood. But I mean there's no tension in the writing -- I felt like every discovery was accompanied by a thoughtful "hm", up to and including the exciting showdown at the end. The world is very plain also. Most of the scenery is just scenery -- implemented for the sake of filling out the world -- and, you know, I knew that as soon as I saw it.

The opening gimmick is nice, though.

I wouldn't have gotten the balcony puzzle without hints. Reason: the first thing I tried was "tie hose to railing", but that gave a generic failure message.

Andrew Plotkin Profile

IFReviewer Rating
9 Stars IFReviewer Overall Rating

Name Andrew Plotkin
Gender Male

Also IFReviewed by

Paul OBrian

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