IFReviewed by
Andrew Plotkin on 2006-07-01 04:40
The requisite game about writing a game. The prose is amusing, but the scene reads like, well, an exercise (which the author admits it is). It's pretty static.
It doesn't help that I turned off the TV first thing, and thus had no idea what was going on in the dream sequence. If some plot constraint had prevented that, it would have worked better.