IFReviewed by
Emily Short on 2006-08-01 05:02

Played to completion?:
No
I'm not the ideal audience for this one, because while I am not opposed to
fantasy genre games, I rarely enjoy those which style themselves after RPG
scenarios.
Threnody exudes authorial good will and seems technically adequate -- in a
few respects, more than adequate. I appreciated touches like the enhanced status
bar and the magic self-updating map.
On the other hand, the setting, and the writing that described it,
disappointed me. It struck me as fairly stock fantasy material, the author not
having given a lot of time to developing his world as a place with its own
history and character. And once or twice -- as when the passageway collapsed
behind me -- I had the impression that he was trying to apologize for having
just relied on a tremendous clichŽ. This almost never works; if you realize that
one of your plot mechanics is overused, better to take it out and replace it
with something more interesting and more specifically suited to the story.
I played about a hundred moves before losing energy and interest. Points for
accepting >FIAT LUX as a command. But the bottom line is that it takes
tremendous writing skill to get me to accept a talking cat without rolling my
eyes.
3rd place on the 2005 Spring Thing.