IFReviewed by
Emily Short on 2006-08-01 04:25
Played to completion?:
Yes, with serious hintageHouse or Office:
No. Thank god.Rating:
6I have a problem with IF that relies on mood rather than plot. If you don't have a clear sense of what your goals are supposed to be, it's hard to progress. I found it impossible to get past the first couple of moves without resorting to the hints, which is usually a bad sign.
This game did manage to be evocative in ways that no other comp game on my list so far has managed. I wish that the invented setting actually made some sense, though.
Having the PC(s) be first-person-plural was another interesting maneuver. I'm not sure I understood exactly what was supposed to have happened at each stage of the story — if indeed there is a clear plot — and I find the deliberate obscurity a little irksome. For sheer imagery, however, this contains some fine menacing bits.