Talk to people in their own language. If you do it well, they'll say, 'God, he said exactly what I was thinking.' And when they begin to respect you, they'll follow you to the death.
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4 Stars IFReview Rating The Case of Samuel Gregor

IFReviewed by Emily Short on 2006-08-01 04:35 

Game Profile

Stephen Hilderbrand


Authoring System

Release Year

IFR Overall Rating
4 Stars IFR Overall Rating
House or Office: Office
Played to completion?: No
Rating: 4

On the good side, at least the office is not set in the modern day. Also, you're allowed to leave it. On the minus side, the quality of the descriptions is rather variable, and sometimes includes things like "The palace gate stands grandiloquent before you." as the entire room description. Surely Bohemia has more to see than that. Much scenery is unexaminable.

There are some weird things about the UI, especially the way talking to the tobacconist works: the screen clears and then the NPC's answer to your question appears, without punctuation. I found this disconcerting, as it made the flow of the game difficult to follow. For good or ill, most of the other NPCs didn't seem to want to talk to me at all, which was unfortunate, since interrogating NPCs seemed the main course of action when most of the scenery was obviously useless.

I also just didn't know where to get started, really. I read the solution, at which point there didn't seem much point in actually going through the game.

Emily Short Profile

IFReviewer Rating
10 Stars IFReviewer Overall Rating

Name Emily Short
Gender Female