IFReviewed by Jacqueline A. Lott
on 2006-07-21 07:34
The first bit, with the nostalgic reference to Zork, was amusing and kept me intrigued enough to play on a bit, but I quickly ran into unimplemented yet important scenery (the intricate eerie designs scraped into the top of the pedestal, for instance) and found that the game failed to maintain my interest. Unfortunately, with a comp this large, a game must really grab and hold a player's attention or it will get lost in the crowd. Worth returning to later, perhaps.