IFReviewed by Jacqueline A. Lott
on 2006-07-21 07:11
Hmm. An interesting start, but the game quickly dissolves into a scavenger-hunt-in-the-author’s-house game. I can appreciate the great desire many authors have to write these types of games, but it’s simply been done too many times. There is a chance that this game will overcome my initial impression, so I play on. There are lots of kitties in this game, with great names to match their personalities. Kitties are always nice, though I find it odd that you can’t pet them or touch them. At any rate, it turns out that the PC is an aspiring game-author on a quest to find the notes for the next great comp entry. I am able to locate my first page of notes, only to realize that logically, there is no way in Hell that my notes would ever have found their way into this obscure place - the author’s just wanting a puzzle fest, I suppose. Fair enough; I can abandon logic for tinkering. There’s quite a bit of >SEARCH THIS and >LOOK UNDER THAT. As it turns out, there are interesting twists to the otherwise mundane setting from time to time, and the writing in these passages that deviate from the norm makes it more appealing to seek out your goal. Ultimately, the end of the game brings you back to the first intriguing storyline of the game, and a number of possible endings present themselves.