IFReviewed by
Jacqueline A. Lott on 2006-07-21 07:14

Anther hokey title, but the game immediately gives me the impression that it can promise more because it seems to be thoughtful and well written. I’m a little dismayed that I’ve been dropped off for a hush-hush mission, a really good-looking super spy, and I have no inventory. None. No ball point pens that serve as grenades, no belt with hidden repelling gear, nothing. Jane Bond I am not. Oh well... who needs grenades and repelling gear when an automated-guess-the-word-finder is what you truly need to complete the mission? Sadly, within the first five minutes I found myself in two really frustrating situations because the parser didn’t understand me. I am no newbie to playing IF, so by now I expect games to understand me (a mistake, I know). I kept going, though, determined to give this game a chance because of the initial impression it made upon me, and found myself resorting to the walkthrough - not to determine what to do, but what exact words were necessary to achieve a certain task. I finally just got frustrated and gave up.