IFReviewed by Jacqueline A. Lott on 2006-07-21 07:40
Hm. 'Repressed Renaissance.' Okay, possibly intriguing title. Seemingly slice of life, reminiscent of my own past, in fact, with decent writing. Let's give it a shot, as so few games in this comp have deserved such...
Huh... The sudden existence of a green glowing portal was rather unexpected and the ambivalence of the prof amusing. Perhaps this ain't slice of life after all.
Good; it's immersive... I feel like I'm really here, despite the fantastic events and setting, because things have been implemented extremely well. Long blocks of text about which many players will no doubt complain, but they're well-written and do an excellent job of setting the scene. Hooray! Something truly worth playing!
Glancing at the clock to note the time, since I might actually play this for the full two hours, I continue exploring the caer. Okay, the first task I've been given is admittedly a bit lame, but yay cheese injokes, old skool feel, and witty responses to silly actions like trying to go the bathroom with the door to the garderobe open. I wasn't able to complete this in the two hour time limit, and was having so much fun that I refused to speed things along with the hint system. Looking forward to spending much more time with this piece.