IFReviewed by Jacqueline A. Lott on 2006-07-21 07:12
"Your home is in jeopardy - your only chance is to talk to the head of the homeowner's association. You go to his house during a wine and cheese party - but he turns up dead! Will you be able to catch the murderer AND lift the lien on your home?"
"What can be said about this game. The usual things you’d expect to find in a game are not here." Well, just kidding, but that’s how some of the descriptions in this game read. It’s as if the author implemented the house simply because he had to, but did so half-heartedly. I understand that perhaps he felt that the plot was more important, but simply going through the motions in implementing the world makes it hard for me to appreciate the work. Some of the descriptions really break the mood, too:
The keyboard is just like the one you’re using to play this game and does not require a smarmy description.
It’s a Microsoft optical wheel-mouse.
Is that helpful?
>WELL, EXCUSE ME!
And then later, in the bathroom, he really impressed me with the following:
You open the mirror. A post-it note is inside the mirror.
>X POST-IT NOTE
This is where I would normally tell you all about the various toiletries held in this medicine cabinet, which would be a real yawner. Instead you get this pitiful stab at humor, where I mention that you’re able to open this medicine cabinet for the sole reason that one of my testers tried to do it.
So we’ve established that the author is lazy and cares little for setting. He did, however, take time to write a little bit of a plot, with several different variations depending on how you play the game. To prevent too much spoilage, I won’t go into detail here, but it’s safe to say that if you enjoy your first run-through, replay the game from a different angle to see how things change. To sum it all up, A Party to Murder is a middle-of-the-road game that has the potential to be something substantially better. Perhaps we’ll see a rewrite with more attention to detail in the future.