IFReviewed by Jacqueline A. Lott on 2006-07-21 06:59
Well, I was a bit overwhelmed by the prologue and a bit underwhelmed by everything else. There was a timeline in the status bar of the game, which frightened me because I really enjoy taking my time and looking around, and hate the feeling pressed for time in games... later I discovered that after reading files in my office, leaving the university, hailing a taxi, visiting a tobacconist, and wandering around, the time was still precisely 8:58 AM, the same time as when the game began. Directions were not always listed in room descriptions, so I found myself in the unfamiliar territory of playing Guess-the-Direction, even when in verbose mode. Options on the conversation menus did not always allow you to say what you had chosen to say, and the characters seemed weak and underimplemented. My interest waned early. Perhaps I will revisit the game later, out of guilt. Perhaps.
I’m being harsh, perhaps, but this entry seemed untested and should not have been submitted to the competition.