IFReviewed by Jacqueline A. Lott on 2006-07-21 07:15
Great intro. It’s amazing how an author can evoke an emotional response in a mere 215 words.
The path to the core of the story is unfamiliar and nontraditional, yet strangely intuitive. My character seems to know exactly where to go, which pleases me immensely.
Now the story is getting scary. It must have been written by someone my own age, because as a child I loved the same things. Subsequently, the story hits home with me in a way that it may not with other judges in this competition. I really enjoyed the memories of the PC’s childhood; like the introduction of the game, these passages were well written and complete. The rest of the game, though, seemed thin, as if it lacked the attention and detail that the author offered up elsewhere. Ultimately, the game left me wanting more and better Screen Scenes. A nice concept overall, but I felt like I played two games here, and only one of them was complete. So much potential, and yet only half of it is realized. I wish that there had been more.