IFReviewed by
Timofei Shatrov on 2006-05-13 01:12
For this game the author came up with an interesting premise. You don't get to play the trolley driver very often. The plot reminds of
Sabotage at Century's Cauldron, and the stupidness of the main character apparently leads to the death of many people. You know, it's easy to get mad when you're doing the same boring job for 20 years. So the main character decides to destroy the building he doesn't like for some reason. The puzzles that you need to solve in order to accomplish the task are easy in principle, but poor implementation makes them quite hard. For example: you start in the cabin of the trolley. After I did everything that's possible in that location I typed "out". The game then told me that I shouldn't do that. I concluded that you can't get out of cabin. After being stuck I read the hints and hey! Actually I CAN get out of cabin. Other locations have similar problems. I used the walkthrough to reach the end. The game was quite fun. The ending is quite misterious: you aren't told about the consequencies of your deed, and what that building was about. In the end we have a game with some potential, but less than stellar implementation.