IFReviewed by Timofei Shatrov
on 2006-05-13 01:00
A long-awaited sequel to one of the best known works of Interactive Fiction is an epic apparition of unseen proportions. There are many locations, which are rather sparsely implemented (almost nothing is examinable). More importantly, there isn't much to do except walking around. The first NPC asks you for a weapon, but there is no weapon in the short vicinity of the starting location so I took a trip into the depth of the woods. I explored a good deal of it, coming to a historical place, which commemorates C.M., the only person who enjoyed the first Amissville. It's called the Green Bridge of Death. It's aptly named because once you see it, there is no way back. It's probably a bug, or maybe it was intended - you'll never know with these Santoonie folks. At this point I was too bored to restart (obviously I didn't have a savefile since nothing hinted at the dangers of being trapped). So I have to conclude this review. While it looks more polished than previous Santoonie work, the same flaws are still present. The game's neither funny nor interesting.