IFReviewed by
Timofei Shatrov on 2006-05-14 01:17

You know that this game will be quite poor from the beginning. The prologue is cliched and badly written, and as soon as you get to the first room and start doing things you'll see poorly implemented stuff. "x me" results in a standard message, as do other commands. There is a window but "look in window" provides no meaningful response. To do something, you must do it exactly like the author intended otherwise the game won't understand you. Author's intentions are pretty devilish as well: you need to "read book" two times to get crucial information. If you play without walkthrough you'll almost certainly not succeed. This is however, not the only problem with the game. As a work of fiction it doesn't work at all. The prison in which you're put is almost completely unguarded. You can walk around the castle and take precious items without problems - ridiculous stuff. Then you're seeing some locations which serve no purpose, then you get to some tomb which contains some magical stuff. The worst thing happened at the very ending of my adventure. At this point I was following the walkthrough and it said "put amulet in forge". But I had no amulet! Seems I didn't show some gem to elder and got punished for that. Really unfair. Well, that was rather horrid experience. 2 points.