IFReviewed by
Bob Davis on 2006-05-06 02:01
Reviewer’s Rating: 5
Difficulty Rating: 4
Extra Commands: none – standard 6.0 commands
Playing Time: 4-5 hours
A friend, Heinrich, has died. But he has left you an inheritance. Heinrich had always talked about going to Europe and you feel this is how he would like you to spend the money he left. Packing your weapons (apparently airport security is low) you board a plane and take off for the European continent.
After landing in London, you find that the flights out have been discontinued due to a strike. You long to find romance and fortune, but now must also find a way home.
This is the first adventure by David Smith and is written to be education; a glimpse of Europe. David apparently has included some of his own experiences (including getting lost in Poland?) The descriptions of the countries include one or two characteristics of each and the map follows a European map pretty closely – although some countries are hard to find.
Several ‘keys’ must be found to go through a series of moves to find a way home. The ‘keys’ are not obvious and their locations can not be deduced logically; they are seemingly hidden at random around Europe (hence the 4-5 hours).
I rated the adventure for its educational value and did learn a few things about Europe. For you puzzle solvers and warriors, this dungeon is probably not your style. Basically the action is restricted to searching for artifacts and locating the keys. There is lots of treasure, however, I sold my loot for over 10,000 gold pieces!
In summary, this is an educational adventure that is good for beginning adventurers. I believe with a little practice and intriguing plots, David Smith could make quite an impression on the Eamon world.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.