IFReviewed by Bob Davis on 2006-05-06 08:48
Reviewer’s Rating: 4
Difficulty Rating: 2
Extra Commands: Enter, Read, Unlock, Open
Playing Time: 2 ½ hours
Well, here I am – in another adventure where I don’t know what my mission really is. I hate that. I’ll assume exploration is the general attitude I should take. I walked around the dungeon for awhile and found nothing. So I walked around some more, and found some crystal barriers that were not going to let me travel the direction I wanted to. Suddenly a realization came to me – Where are the monsters? I have seen only one monster and it won’t pay attention to me. I walked around again, “Here monster, monster, monster …” Several minutes and rooms go by before, finally, an encounter.
The dungeon played much like the paragraph above reads – there is a lot to go through, but you get little out of it. Not only was the dungeon void of life, but void of artifacts’ although the few artifacts that were present were very interesting. The weapons found had a very high maximum damage rate (60-80 hit points), so unfriendly monsters were easily dispatched. I don’t find this fun or interesting because there is no challenge.
The author did make a good effort on the descriptions of rooms, artifacts, etc. Unfortunately, the misspellings and grammatical errors abound. There are a few special effects and I actually learned something (which I can’t tell lest I spoil it). Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.