IFReviewed by Bob Davis
on 2006-05-06 12:02
Reviewer’s Rating: 6
Difficulty Rating: 4
Extra Commands: Dig, Set, Wait, Save
Playing Time: 1-2 Hours
While walking along a plateau, you meet a man who professes to help you find your way and then promptly pushes you off a cliff into a deep canyon. Luckily, a magic spell saves you from being crushed on the hard, rocky ground below. After determining your physical state, you find yourself in a hot, dry environment with no idea how to get out of the deep canyon.
A basic escape adventure, the Deep Canyon is excellent for beginning and/or young adventurers with a small puzzle to solve before being able to leave. The descriptions are good, with some interesting effects and the designer did keep with the theme throughout the entire scenario.
I found the adventure to be easily survived using test character ALDO CELLA – hardiness 15, chain armor and 55% sword ability – so go ahead and put any character through this adventure with little fear of losing him/her.
I think one hint is deserved here; the secret passages cannot be detected by the LOOK command, so the adventurer must stumble upon them. But after all, what’s a secret passage if it isn’t secret? Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.