IFReviewed by Nathan Segerlind on 2006-05-06 09:16
MAIN PGM Version: 4
Extra Commands: READ, HELP, QUIT
Deleted Commands: none
Special Features: random rat movement
Playing Time: 30-90 minutes
Reviewer's Rating: 3
Description: The Chicago Health Board has determined that the numbers of rats in Chicago are so high that if nothing is done, it would be necessary to evacuate the city. To combat this menace, they have offered a 20 gold piece reward for every rat brought to the Bounty Office. Good Luck!
Comment: This adventure has a neat catchy name, but is a poor game, leading to quite a disappointment for those who bought it for its name. The above description is the actual description, more or less, which should give you some idea about the depth of the adventure. The only plot is to kill rats and take them to the Bounty Office at the end of the game. Even if you are a Hack'n'Slasher like myself, you will find it dull, as the rats are wimps.
An important aspect of this adventure is that the author went out of his way to put in 'Gotcha!' death traps. These include unlabeled poisons, nuclear materials in stupid places, and fixing the POWER spell so that it only does harm. The only saving point is that this adventure was one of the first to list exits in the room names.
This adventure is one of my least favorite, and I would recommend it only to people who have everything else. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.