IFRO

I was in a state of witless shock, as though flames had suddenly enwrapped and paralyzed me so that for a moment I had no mind, no memory.
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5 Stars IFReview Rating The School of Death

IFReviewed by Nathan Segerlind on 2006-05-06 11:26 

Game Profile

Author
Kurt Townsend

Idiom
English

Authoring System
Eamon

Release Year
1984

IFR Overall Rating
5 Stars IFR Overall Rating
Separator

MAIN PGM Version: 5

Extra Commands: none

Deleted Commands: none

Special Features: none

Playing Time: 2-4 hours

Reviewer's Rating: 5 (6 for young Eamonauts)

Description: When leaving the Main Hall, you bump into the Duke. He asks you if you would do him a favor. Being no coward, you agree. He tells you that a party of bandits broke into his castle last night and stole several treasures. Luckily, the guard caught all but the leader, and recovered most of the treasure. The leader, a thief named Karal, took 5 family treasures and hid in the ruins of some terrible place on another level of reality.

A wizard enters, chants a few words, and there's a flash.

Comment: This adventure is probably one of the best you will find that has almost no modification to the MAIN PGM. The only modification that I found was a sequence that required you to have the 5 treasures to exit.

The text is well written and entertaining, often humorous. I myself found it entertaining because of its resemblance to the school I attend.

It is mainly a Hack 'n Slash joke-fest, with almost no puzzle solving. I don't really mind this, but fans of puzzle-rich Eamons will be disappointed.

Recommended to young Eamonauts and Hack'n'Slashers.

Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.

    Nathan Segerlind Profile

    Name Nathan Segerlind
    Gender Male