IFReviewed by Nathan Segerlind on 2006-05-06 09:28
MAIN PGM Version: 4
Extra Commands: none
Deleted Commands: none
Special Features: none
Playing Time: 1-3 hours
Reviewer's Rating: 6.5
Description: Welcome to Modern Problems! You have been transported to Seattle circa 1983. There are two ways in which you may win the game: 1) buy a bus ticket to the Main Hall; 2) win the game. The bus ticket costs 200 GP, and is the easy exit.
To win the game, you must: 1) get a job; 2) get a car; 3) get an apartment. Your armor and weapons will be saved for later, and you will be given a .357 Magnum and a bullet-proof vest.
Comment: This adventure is refreshing in that its quest is not related to violence or fighting. Don't take me wrong- there is a good deal of fighting, but it's not too significant.
The worst feature about this adventure is that it can get rather unrealistic, allowing you into all kinds of places that nobody would let you go in real life. For example, you can walk right into a mental hospital and get wasted.
A nice feature is that in order to make a transaction, you must say something to the clerks, or else they will ignore you. (But that's unrealistic, too- they always ignore you in real life!)
This game is rather fun, but has the simple style that you expect of an earlier Eamon. Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.