IFReviewed by Bob Davis on 2006-05-06 12:05
Reviewer’s Rating: 9
Difficulty Rating: 8
Extra Commands: Pray, Help and Save
Playing Time: 2-6 Hours
Another dull boring night at
the Main Hall. Being a bit irritable from inactivity and a quarrel with your
lover, you decide to overindulge in Hyperborean mead and insult Hokas Tokas, the
resident wizard. Bad move. Hokas says, “Only my sense of honor and discipline
prevent me from striking you dead where you stand! Instead, I will send you on a
quest to the land of Dharma. Perhaps you will learn to help others and not think
only of yourself. Perhaps you may even find and conquer the warrior within.”
With that, he waves his hand and you find yourself in an unfamiliar land.
Roger says there are two
missions in this adventure, one within the other. Actually I feel there are
three LEVELS of missions: one to help others, another explained in the adventure
and the third in the temples of the Greek Gods. I played this adventure
approximately 6 times and it continued to hold my interest. ( I would have
played it more, but I had to stop and write this review.) Some parts of the
dungeon are not always accessible each time it is played and special effects
Minor points like exits not
described in the short room descriptions and spacing problems of descriptions
are easily overlooked when considering the entire scope of the adventure. (I did
have a little trouble on how to use the rings at first, but that may have just
been me.) Overall – Good job, Roger!
Used with Matthew Clark's kind permition.
Original review available at
Adventurer's Guild Online website.