IFRO

Buildings don't exist to be pinned, like brooches, on the front of bigger structures to which they bear only the most distant of relationships.
Paul Goldberger


Login | Register


Username:
Password:

Who is Online

We have 671 registered Members.

There are no Members online.

There are 19 Guests online.

6 Stars IFReview Rating The Deep Canyon

IFReviewed by Bob Davis on 2006-05-06 12:02 

Game Profile

Author
Kenn Blincoe

Idiom
English

Authoring System
Eamon

Release Year
1984

IFR Overall Rating
6 Stars IFR Overall Rating
Separator

Reviewer’s Rating: 6

Difficulty Rating: 4

Extra Commands: Dig, Set, Wait, Save

Playing Time: 1-2 Hours

While walking along a plateau, you meet a man who professes to help you find your way and then promptly pushes you off a cliff into a deep canyon. Luckily, a magic spell saves you from being crushed on the hard, rocky ground below. After determining your physical state, you find yourself in a hot, dry environment with no idea how to get out of the deep canyon.

A basic escape adventure, the Deep Canyon is excellent for beginning and/or young adventurers with a small puzzle to solve before being able to leave. The descriptions are good, with some interesting effects and the designer did keep with the theme throughout the entire scenario.

I found the adventure to be easily survived using test character ALDO CELLA – hardiness 15, chain armor and 55% sword ability – so go ahead and put any character through this adventure with little fear of losing him/her.

I think one hint is deserved here; the secret passages cannot be detected by the LOOK command, so the adventurer must stumble upon them. But after all, what’s a secret passage if it isn’t secret?

Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.

    Bob Davis Profile

    Name Bob Davis
    Gender Male