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Out of damp and gloomy days, out of solitude, out of loveless words directed at us, conclusions grow up in us like fungus: one morning they are there, we know not how, and they gaze upon us, morose and gray. Woe to the thinker who is not the gardener but only the soil of the plants that grow in him.
Friedrich Nietzsche


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8 Stars IFReview Rating FutureQuest

IFReviewed by Bob Davis on 2006-05-06 08:36 

Game Profile

Author
Roger Pender

Idiom
English

Authoring System
Eamon

Release Year
1984

IFR Overall Rating
8 Stars IFR Overall Rating
Separator

Reviewer’s Rating: 8

Difficulty Rating: 7

This feature will spotlight adventures, old and new, giving a short description of the adventure along with a rating and a difficulty score, (1 to 10). Sometimes I'll ramble on and give my own likes and dislikes as critics will. If you have a particular adventure you would like to see reviewed here or just have no one else to write to, please drop me a line.

The first spotlight is on a new adventure called FUTUREQUEST by Roger Pender. As the name implies, this adventure takes place in the distant future with some machine-like commands being used to fit your surroundings; SCAN is used in place of LOOK, REPAIR for HEAL and TRANSMIT for SAY are just some examples. This adventure isn't for the beginning character or the character that likes to snoop into every little corner of the unfamiliar environment.

A lengthy description tells how you came to be in this future society along with (what is now) some history on the last few hundred years which strengthen your convictions that the need for adventurers will never diminish.

You start out aboard a space ship in a cryogenic sleep knowing that your mission is to assassinate a futuristic emperor with an enormous and elite fighting force. Suddenly awakened during an attack, you must find your way off the ship. Luckily, this is not hard to do. Once off the ship, you land on a planet in a barren desert. Now, knowing how to get out of the desert isn't difficult, but actually surviving what should be a short journey isn't easy with an inexperienced character. (Don't ask me how I know.)

After crossing the desert, it is very helpful to acquire friends. Let's say almost necessary. The emperor just doesn't lay around by himself and wait to be assassinated. Besides, he's on another planet and at the moment you have no way of getting there. Obviously, there is still a lot to do before you can accomplish your mission and FUTUREQUEST has several environments that, once you're home, make you feel you've been on a 3-day tour of a solar system.

And that is where I'll leave you, with a little uncertainty but an ever pressing urge to tackle the unknown and face any danger with a smile and a sword (or in this case a laser rifle.)

The rating I mentioned earlier is based on a scale 1 to 10 and is purely my own arbitrary decision based on the already existing ratings of Eamon adventures and how I believe it compares to them. In other words, not scientific. Personally, I found FUTUREQUEST to be refreshing in the various environments and somewhat difficult. My ratings are:

            Pleasure rating -------   8
            Difficulty rating -----     7

Thank you for reading my article and I hope you found it somewhat enjoyable. And again all comments are welcome.

Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.

    Bob Davis Profile

    Name Bob Davis
    Gender Male