IFReviewed by Frank Kunze on 2006-04-29 01:25
MAIN PGM Version: 4
Extra Commands: EAT, DRINK, FREE, RELEASE, READ
Deleted Commands: None
Special Features: Hi-res Olde English text intro
Playing Time: 30 min.
Reviewer Rating: 3.0
Average Rating: 4.0/4
Description: "Recently a local evil sorcerer was spying on you through his crystal ball. He overheared you talking about him and, having a short temper like most evil sorcerers, he instantly sent you to the Magic Kingdom thinking you would never return."
Comment: I think that the above intro is a pretty good representation of the quality of the adventure. If spelling errors and bad grammar drives you nuts, you won't be happy with this one. But if they don't bother you all that much, this is a relaxing little dungeon.
The adventure is pretty simple. It does contain a quest, which is rescuing the daughter of a king who offers to send you home as a reward. But the way the map is laid out, you may have completed the quest before you ever find out about it!
The map is 40 rooms and very simple, with no hidden passages. The room descriptions aren't too clear when you're in a place where you can move up or down.
You can leave your bazookas behind on this one, as the monsters are few and not too powerful. You only get one worthwhile companion. I played it several times with an average character, using 2D8 weapons, and had no difficulty. There are two death traps, one easily avoided, the other just as easy if you are careful to EXAMINE things before doing anything with them.
While this is much too simple for my tastes, I found it to be a rather enjoyable play. the monsters are a very creative lot, including a "Semi-giant", an insane baseball player, and a beer-guzzling orc. I would have rated it higher if there had been as bit more to it. Still, it's worth checking out.
I give it a (2) for difficulty. I would say that this is a good pick for the Young Eamonaut.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.