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9 Stars IFReview Rating Journey to Jotunheim

IFReviewed by Frank Kunze on 2006-05-13 09:31 

Game Profile

Author
Tom Zuchowski

Idiom
English

Authoring System
Eamon

Release Year
1987

IFR Overall Rating
9 Stars IFR Overall Rating
Separator

MAIN PGM Version: 6 (Heavily modified)

Extra Commands: EAT, REQUEST, TELL, JMP, VERBOSE, BRIEF

Deleted Commands: HEAL, SPEED, BLAST, SAVE

Special features: "Text" artifact recognition, no SAVE, 40/80 column display.

Playing Time: 1 hour

Reviewer Rating: 9.0

Average Rating: 8.4/5

Description: Being interested in legends of the far northern lands, you traveled there to see what you could see. While there, you saw several wondrous things before being set upon by robbers and killed.

But this land is ruled by Odin, and one of his Valkyrior chose you for Valhalla. Soon you find yourself wandering the land of Asgard, tasked by to learn about the gods and their deeds.

Suddenly you are called to the Valhall. You are told that the TIME of Ragnarok nears, and the gods find themselves ill-prepared. Frey had given up his mighty sword in a fit of wrong-headedness, and now Thor's war hammer Mjollnir has been stolen! You have been chosen to accompany the gods on a journey of desperation in an attempt to find and recover the hammer.

This is truly a desperate move. The giants do not love men nor the gods, and the Valkyrior do not go there.

Comment: Let me start off by saying that fans of hack-'n'-slash won't care for this adventure, there are only about three to four foes and the program is entirely puzzle-based. I was amazed at the amount of special events and the way they interacted so perfectly with each other. Like all of Tom's adventures, it more closely resembles a version 7 Eamon rather than a 6.

The puzzles all basically revolve around three commands, TELL, POWER, and EXAMINE. Because of the size of the MAIN PGM, SAVE was deleted. In its place is the JMP command (named, I think, after the assembly language "JuMP" instruction) which allows you to skip ahead to the middle of the adventure.

The special feature being shown off here is the "text artifacts" routine. Each room has about four to six things mentioned in the description which can be examined. I wrote a short routine which printed out the names of all the "text" artifacts in each room, so I saw all of them. While I can't recall there actually being anything genuinely useful in the "text" artifact descriptions, it was a very impressive feature and was done in a very sensible and efficient fashion; I'm thinking about stealing it for one of my own adventures. There are also a few embedded artifacts in Asgard which are very important.

In one puzzle, your progress is blocked because of Thor's fear of any sort of bathing; just remember to "TELL" Thor about everything that is revealed to you by the POWER spell. The Giants of Jotunheim find great amusement in fooling the gods with illusions, you can see through those illusions via POWER also.

I was a bit disappointed by how quickly it was over, I was expecting to be sent after Frey's sword as well. All in all though, I would have to say that this is the best puzzle-based Eamon that I have ever played. I give it a (6) for difficulty.

Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.

    Frank Kunze Profile

    Name Frank Kunze
    Gender Male