IFReviewed by
Thomas Ferguson on 2012-07-17 07:04
MAIN PGM Version: 7.1
Extra Commands: Wave
Deleted Commands: None
Special Features: None
Playing Time: 30 to 45 minutes
Reviewer Rating: 7.0
Description: "In the small city of Kathros in West Eamon, the high priest's sacred white sceptre has been stolen by the evil renegade priest, Elrem. He has fled south to the Cliffs of Fire, and using the powers of the sceptre, built himself a tower and created monsters to defend it. If Elrem is given time to unlock the sceptre's full powers he will destroy the entire city!"
"This Eamon, I take it, was the first of three Wade Clarke-authored adventures. While the adventure is relatively short with 37 rooms and 10 enemies, the map is well-thought out and the puzzles are abundant. One can view it as a dry-run for the more expansive and artful latter two adventures Clarke authored.
A particular scroll found in the adventure provides intuitive clues on how to navigate the tower in which the antagonist hides. There are no "death traps," though challenging opponents face the adventurer who fails to heed the scroll's advice. The story and setting are consistent throughout, with captive friends to rescue and daunting enemies to vanquish.
Despite the adventure's brevity, the player won't be disappointed with it and Wade Clarke's talent can be seen in miniature through the compelling plot and insightful design.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.