IFRO

Music conveys moods and images. Even in opera, where plots deal with the structure of destiny, it's music, not words, that provides power.
Marcel Marceau

Login | Register


Username:
Password:

Who is Online

We have 708 registered Members.

There are no Members online.

There are 8 Guests online.

7 Stars IFReview Rating I Must Play

IFReviewed by Paul OBrian on 2006-07-21 06:33 

Game Profile

Author
Geoff Fortytwo

Idiom
English

Authoring System
Tads3

Release Year
2004

IFR Overall Rating
6 Stars IFR Overall Rating
Separator
Once upon a time, that time being 1997, C.E. Forman wrote a comp game called Sylenius Mysterium. It was set at night, in a near-deserted mall, with an arcade and a game store. The teenage PC starts out with $20 in his inventory, and while a storm rages outside, he finds his way to a particular arcade game. When he plays it, he suddenly finds himself inside the game! Now, seven years later, we've got I Must Play. This game is set at night, in a near-deserted arcade. The 8-year-old PC starts out with $20 in his inventory, and while a storm rages outside, he finds his way to a room full of arcade games. When he plays them, he suddenly finds himself inside the games! Happily, the project of I Must Play is a bit less literal-minded than that of Sylenius Mysterium. While the latter was built around a real-time prose implementation of a side-scrolling arcade game, requiring the player to type commands like JUMP as obstacles approached, IMP instead creates prose versions of classic arcade games, in a similar manner to some of the games in the IF Arcade project from 2001. Still, the parallels are startling. Given that one of the things Forman blew his top about before leaving the IF community was Babel's alleged resemblance to his own game Delusions, I can only imagine how he'd have reacted to IMP.

In any case, the prose arcade environments in IMP serve as simple puzzles, leading to a slightly more complicated endgame, one which is also an arcade re-creation but which uses a few connected simple puzzles rather than just one. These are well-done for what they are, and while I wasn't impressed with the quality of the writing, neither was I annoyed. I had a fine time with the game until I hit a particular puzzle, one which placed the PC in a political environment. To avoid the spoiler, I'll just say that in order to win this puzzle, I had to do something that is anathema to my beliefs. I did it, but it turned me off immensely, and I cruised through the rest of the game without engagement. Yes, I know it's just a game. Yes, I'm aware that it doesn't take itself too seriously, and may not have been trying to advance a political agenda. Yes, I'm sure that I'm reacting more strongly than I would have if my blood pressure hadn't just been raised by the presidential debates. Still, what's true for me is that I felt herded by the game into a reprehensible action. This has happened in good IF before -- a classic example is in Trinity -- but in those instances, the action is meant to be symbolic, to lend power to the themes of the story. In IMP, the action seems to be more or less an arbitrary puzzle-piece, serving no thematic or emotional purpose. It felt starkly out of place in what otherwise seemed to be a fairly lighthearted endeavor, rather like getting a relaxing massage and then having the masseuse suddenly wrench your little finger backwards for no apparent reason.

Part of what felt offensive to me about the scene was its terribly simplistic nature. I don't mind art that takes positions opposite to my own nearly so much when those positions seem to be thoughtful and well-argued, or at the very least entertaining and/or funny. What I got in IMP was a gross oversimplification, a caricature really, of both the issue in question and of politics in general, one that lacked any redeeming humor, flair, or cleverness. Now, I will say that I remembered partway through the puzzle that the game's perspective character is an 8-year-old, and when I kept that in mind, the simplistic presentation bothered me a whole lot less. However, there are some parts of that puzzle that feel dumbed-down even for a third-grader, and other parts that felt too politically opinionated for a child. The whole thing left a bitter taste in my mouth. In short, the game had me, and then -- via a short series of aggravating scenes and statements -- it lost me. I'm sure that won't be true for everybody. People who share the beliefs portrayed in that scene will have a much easier time navigating it (though I imagine that even some of them will still be less than pleased with its primitive formulations), and some people who share my beliefs will be dispassionate enough about them that the scene won't bother them. It's not that the game is super-fantastic aside from that, but until it rubbed me the wrong way, it was a pleasant enough diversion. For me, though, even though I finished IMP, I didn't end up getting a lot of pleasure out of it.

Paul OBrian Profile

Name Paul OBrian
Gender Male

Also IFReviewed by

Sam Kabo Ashwell
Andrew Plotkin

This IFReviewer IFReviews

- 1-2-3...
- 2112
- A Bear
- A Crimson Spring
- A Day for Soft Food
- A Day In The Life Of A Superhero
- A Good Breakfast
- A Light's Tale
- A Moment of Hope
- A New Day
- A Night Guest
- A Paper Moon
- A Party to Murder
- Aayela
- Acid Whiplash
- Ad Verbum
- Adoo's Stinky Story
- Aftermath
- Al Otro Lado
- Alien Abduction?
- All Things Devours
- Amnesia
- an apple from nowhere
- And the Waves Choke the Wind
- Arrival, or Attack of the B-Movie Cliches
- Asendent
- At Wit's End
- Augustine
- Aunt Nancy's House
- Babel
- Baluthar
- Bane of the Builders
- Beat the Devil
- Begegnung am Fluss
- Being Andrew Plotkin
- Bellclap
- Best of Three
- Bio
- Blade Sentinel
- Blink
- Bliss
- Blue Chairs
- Blue Sky
- BOFH
- Breaking the Code
- CaffeiNation
- Calliope
- Carma
- CASK
- Castle Amnos
- Cattus Atrox
- CC
- Cerulean Stowaway
- Chaos
- Chicks Dig Jerks
- Chronicle Play Torn
- coffee quest II
- Color and Number
- Colours
- Coming Home
- Comp00ter Game
- Concrete Paradise
- Congratulations!
- Constraints
- Crusade
- Curse of Eldor
- Curse of Manorland
- Death to my Enemies
- Delusions
- Desert Heat: A Romance Of Sorts
- Dinner with Andre
- Domicile
- Don't Be Late
- Down
- Downtown Tokyo, Present Day
- E-Mailbox
- Elements
- Enlightenment
- Enlisted
- Episode In The Life Of An Artist
- Erehwon
- Eric's Gift
- Escape from Crulistan
- Evacuate
- Exhibition
- Fear
- Fifteen
- Film at Eleven
- Fine Tuned
- For a Change
- Fort Aegea
- Four in One
- Four Mile Island
- Four Seconds
- Friday Afternoon
- Fusillade
- Futz Mutz
- Getting Back To Sleep
- Glowgrass
- Goofy
- Goose, Egg, Badger
- Got ID?
- Gourmet
- Grayscale
- Guard Duty
- Guess the Verb!
- Halothane
- Hell: A Comedy of Errors
- Hercules First Labor
- Heroes
- House of the Stalker
- Human Resources Stories
- Hunter, in Darkness
- I Didn't Know You Could Yodel
- Identity
- Identity Thief
- In the End
- In the Spotlight
- Informatory
- Internal Documents
- Invasion of the Angora-fetish Transvestites from the Graveyards of Jupiter
- Jacks or Better to Murder, Aces to Win
- Jane
- Janitor
- Jarod's Journey
- Journey from an Islet
- Jump
- Kaged
- Kallisti
- King Arthur's Night Out
- Kissing the Buddha's Feet
- Koan
- Kurusu City
- Leaves
- Letters from Home
- Life on Beal Street
- Lightiania
- Lists and Lists
- Little Billy
- Little Blue Men
- little girl in the big world
- Lomalow
- Lovesong
- Lunatix
- Lurk. Unite. Die. Invent. Think. Expire.
- Madame L'Estrange and the Troubled Spirit
- Magocracy
- Maiden of the Moonlight
- Marooned
- Masquerade
- Metamorphoses
- Mingsheng
- Moments Out of Time: Explorer Type
- Moonbase
- Murder At The Aero Club
- Muse: An Autumn Romance
- Music Education
- My Angel
- My First Stupid Game
- Mystery Manor
- MythTale
- Nevermore
- Ninja V1.30
- No Room
- No Time to Squeal
- Not Much Time
- Of Forms Unknown
- On the Farm
- Only After Dark
- Order
- Out of the Study
- Outsided
- Pass the Banana
- Persistence of Memory
- Phlegm
- Photograph: A Portrait of Reflection
- Photopia
- Phred Phontious and the Quest for Pizza
- Piece of Mind
- Pintown
- Planet of the Infinite Minds
- Poor Zefron's Almanac
- Prized Possession
- Prodly the Puffin
- PTBAD 3
- Punk Points
- Punkirita Quest 1: Liquid
- Purple
- Ralph
- Rameses
- Ramon and Jonathan
- Rape, Pillage, Galore!
- Redeye
- Remembrance
- Rent-A-Spy
- Research Dig
- Return to Zork: Another Story
- Reverberations
- Rippled Flesh
- Risorgimento Represso
- Ritual of Purification
- Ruined Robots
- Sardoria
- Scary House Amulet!
- Scavenger
- Schroedinger's Cat
- Screen
- Shade
- Shadows on the Mirror
- She's Got a Thing for a Spring
- Silicon Castles
- Sins Against Mimesis
- Six Stories
- Skyranch
- Slouching Towards Bedlam
- Small World
- SNOSAE
- Sophie's Adventure
- Spacestation
- Splashdown
- Spodgeville Murphy and the Jewelled Eye of Wossname
- Square Circle
- Stack Overflow
- Stargazer: An Adventure In Outfitting
- Stick It to the Man
- Stiffy Makane: The Undiscovered Country
- Sting Of The Wasp
- Stone Cell
- Stranded
- Strangers in the Night
- Stupid Kittens
- Sun and Moon
- Sunset Over Savannah
- SURREAL
- Sweet Dreams
- Sylenius Mysterium
- Symetry
- Tapestry
- Temple of Kaos
- Temple of the Orc Mage
- Terrible Lizards
- The Adventures of the President Of The United States
- The Atomic Heart
- The Beetmonger's Journal
- The Best Man
- The Big Mama
- The Big Scoop
- The Case of Samuel Gregor
- The Cave of Morpheus
- The Chasing
- The City
- The Clock
- The Coast House
- The Commute
- The Cruise
- The Djinni Chronicles
- The Edifice
- The End Means Escape
- The Erudition Chamber
- The Evil Sorcerer
- The Fat Lardo and the Rubber Ducky
- The Frenetic Five vs. Sturm und Drang
- The Gostak
- The Granite Book
- The Great Xavio
- The HeBGB Horror!
- The Isolato Incident
- The Land Beyond the Picket Fence
- The Last Just Cause
- The Lost Spellmaker
- The Masque of the Last Faeries
- The Meteor, The Stone And A Long Glass Of Sherbet
- The Moonlit Tower
- The Newcomer
- The Obscene Quest of Dr. Aardvarkbarf
- The Orion Agenda
- The Pickpocket
- The PK Girl
- The Plant
- The Realm
- The Recruit
- The Tempest
- The Temple
- The Test
- The Town Dragon
- The Trip
- The Water Bird
- Thorfinn's Realm
- Threading the Labyrinth
- Till Death Makes a Monk-Fish Out of Me!
- Timeout
- To Otherwhere and Back
- Tookie's Song
- Trading Punches
- Transfer
- Trapped in a One-Room Dilly
- Travels in the Land of Erden
- Triune
- Typo
- Unholy Grail
- Unnkulia X: Escape of the Sacrificed
- Unraveling God
- Vicious Cycles
- VirtuaTech
- VOID: CORPORATION
- Volcano Isle
- What-IF?
- When Help Collides
- Where Evil Dwells
- Who Created That Monster?
- Winter Wonderland
- Withdrawal Symptoms
- Wrecked
- Yes, Another Game With A Dragon!
- You Are Here
- You Were Doomed From the Start
- Zero One
- Zero Sum Game
- Zombie!