IFRO

Most of the arguments to which I am party fall somewhat short of being impressive, knowing to the fact that neither I nor my opponent knows what we are talking about
Rodney Dangerfield

Login | Register


Username:
Password:

Who is Online

We have 708 registered Members.

There are no Members online.

There are 5 Guests online.

7 Stars IFReview Rating Kallisti

IFReviewed by Paul OBrian on 2006-07-20 09:38 

Game Profile

Author
James Mitchelhill

Idiom
English

Authoring System
Tads2

Release Year
2001

IFR Overall Rating
7 Stars IFR Overall Rating
Separator
The universe has a hell of a sense of humor. How else to explain the fact that right after I finish IF's broadest sex parody, Comp01 feeds me this game, the centerpiece of which is a serious attempt at explicit IF erotica? I can't say what the experience would have been like had I not just played Stiffy Makane: The Undiscovered Country, but I've no doubt it would have felt at least a little different. Then again, the game's own warning signals were enough to notify me that I wouldn't necessarily be emotionally invested in the seduction it describes. Kallisti introduces us to Katie, elaborately and repeatedly making the point that she's a virgin -- "the flower of her youth, her purity, remained unbroken." Then we meet Gustav, who takes one look at Katie and decides "I will have you." This charming fellow is the PC, and it doesn't say much for Katie's good sense that she's (apparently) immediately attracted to him. I was creeped out before the first move, very scared that I was about to find myself in an interactive rape fantasy. It didn't turn out to be that, not exactly, but I had a hard time swallowing the idea that any moderately intelligent woman could be seduced by lines like these:

"...I came to this gray city around a month ago. There really was
nowhere else to go. All roads lead here. All roads led to this
moment, here with you. I do not usually work as a printer, but there
was little else I could find at short notice and besides, my funds
are limited presently. I'm talking to you because you interest me."

Yet, we are told, Katie is interested... very interested. We know this not so much from observing her actions, but from being flat-out told by the narrative voice: "She had been ready to leave before she found Gustav here and now her heart beat faster than she would admit."

The term I know for this type of writing is "head-hopping", and it's not generally spoken in complimentary tones. What happens is that the narrative voice appears, for the majority of the game, to be a tight third-person rendition of Gustav's point-of-view. However, every so often, we find it disconcertingly reporting on something happening inside Katie's head, yanking us out of the POV we thought we were inhabiting. This sort of problem is why the omniscient third-person voice is so hard to write. In interactive fiction, the problem is seriously compounded by the fact that as readers, we can't help but inhabit the viewpoint character. If Gustav is the PC, I expect the game's voice, be it in first, second, or third person, to report on the information available to Gustav. When it steps outside Gustav's experience, especially if it doesn't signal in any way that a transition is occurring, I feel like the storytelling voice is cheating, feeding me information I have no legitimate way of knowing. It pulls me out of whatever character identification I might have been experiencing, and thereby distances me from the story. I can accept this sort of thing in an introduction, before the story has really started, but once I start typing in commands, I am that character, more or less. Of course, in cases where the character is repugnant, I've already distanced myself anyway, and I found Gustav repugnant from the get-go. The head-hopping destroyed any remaining link between me and the PC.

Of course, as the game progressed, it became clear to me that I didn't mind being unlinked from the PC. But when an interactive story reaches this point, it's hard for me not to ask myself why I'm still playing. I don't like the character, I don't care about the story, so what's keeping me here? Sometimes, really well-done writing, puzzles, or programming will do it. This game, unfortunately, had a number of bugs (though they weren't of the catastrophic variety -- mostly just input that the game failed to process in any way, even to give an error message), and I found myself unable to connect with its prose most of the time. There were some fine images (I particularly liked the moment when Katie's smile is described as "brittle as leaves"), but too much of it felt self-consciously poetic, reaching for profundity it didn't quite grasp. What kept me in the game instead were glimpses. At times during the conversation scene, I felt a flash of really deep immersion, that feeling that the game will understand anything I type, where the interface melted away and it felt like a conversation. Even during the sex scene, there were a couple of points where the implementation was deep enough that even though I never lost awareness that I was just typing commands into a keyboard, I felt like the PC would understand most any instruction I gave him. The feelings never lasted long, always shattering at the next error message (or even worse, absence of any message at all), but they were thrilling when they happened. There's been a good start towards something here, and I hope to see it built upon in the future.

Paul OBrian Profile

Name Paul OBrian
Gender Male

This IFReviewer IFReviews

- 1-2-3...
- 2112
- A Bear
- A Crimson Spring
- A Day for Soft Food
- A Day In The Life Of A Superhero
- A Good Breakfast
- A Light's Tale
- A Moment of Hope
- A New Day
- A Night Guest
- A Paper Moon
- A Party to Murder
- Aayela
- Acid Whiplash
- Ad Verbum
- Adoo's Stinky Story
- Aftermath
- Al Otro Lado
- Alien Abduction?
- All Things Devours
- Amnesia
- an apple from nowhere
- And the Waves Choke the Wind
- Arrival, or Attack of the B-Movie Cliches
- Asendent
- At Wit's End
- Augustine
- Aunt Nancy's House
- Babel
- Baluthar
- Bane of the Builders
- Beat the Devil
- Begegnung am Fluss
- Being Andrew Plotkin
- Bellclap
- Best of Three
- Bio
- Blade Sentinel
- Blink
- Bliss
- Blue Chairs
- Blue Sky
- BOFH
- Breaking the Code
- CaffeiNation
- Calliope
- Carma
- CASK
- Castle Amnos
- Cattus Atrox
- CC
- Cerulean Stowaway
- Chaos
- Chicks Dig Jerks
- Chronicle Play Torn
- coffee quest II
- Color and Number
- Colours
- Coming Home
- Comp00ter Game
- Concrete Paradise
- Congratulations!
- Constraints
- Crusade
- Curse of Eldor
- Curse of Manorland
- Death to my Enemies
- Delusions
- Desert Heat: A Romance Of Sorts
- Dinner with Andre
- Domicile
- Don't Be Late
- Down
- Downtown Tokyo, Present Day
- E-Mailbox
- Elements
- Enlightenment
- Enlisted
- Episode In The Life Of An Artist
- Erehwon
- Eric's Gift
- Escape from Crulistan
- Evacuate
- Exhibition
- Fear
- Fifteen
- Film at Eleven
- Fine Tuned
- For a Change
- Fort Aegea
- Four in One
- Four Mile Island
- Four Seconds
- Friday Afternoon
- Fusillade
- Futz Mutz
- Getting Back To Sleep
- Glowgrass
- Goofy
- Goose, Egg, Badger
- Got ID?
- Gourmet
- Grayscale
- Guard Duty
- Guess the Verb!
- Halothane
- Hell: A Comedy of Errors
- Hercules First Labor
- Heroes
- House of the Stalker
- Human Resources Stories
- Hunter, in Darkness
- I Didn't Know You Could Yodel
- I Must Play
- Identity
- Identity Thief
- In the End
- In the Spotlight
- Informatory
- Internal Documents
- Invasion of the Angora-fetish Transvestites from the Graveyards of Jupiter
- Jacks or Better to Murder, Aces to Win
- Jane
- Janitor
- Jarod's Journey
- Journey from an Islet
- Jump
- Kaged
- King Arthur's Night Out
- Kissing the Buddha's Feet
- Koan
- Kurusu City
- Leaves
- Letters from Home
- Life on Beal Street
- Lightiania
- Lists and Lists
- Little Billy
- Little Blue Men
- little girl in the big world
- Lomalow
- Lovesong
- Lunatix
- Lurk. Unite. Die. Invent. Think. Expire.
- Madame L'Estrange and the Troubled Spirit
- Magocracy
- Maiden of the Moonlight
- Marooned
- Masquerade
- Metamorphoses
- Mingsheng
- Moments Out of Time: Explorer Type
- Moonbase
- Murder At The Aero Club
- Muse: An Autumn Romance
- Music Education
- My Angel
- My First Stupid Game
- Mystery Manor
- MythTale
- Nevermore
- Ninja V1.30
- No Room
- No Time to Squeal
- Not Much Time
- Of Forms Unknown
- On the Farm
- Only After Dark
- Order
- Out of the Study
- Outsided
- Pass the Banana
- Persistence of Memory
- Phlegm
- Photograph: A Portrait of Reflection
- Photopia
- Phred Phontious and the Quest for Pizza
- Piece of Mind
- Pintown
- Planet of the Infinite Minds
- Poor Zefron's Almanac
- Prized Possession
- Prodly the Puffin
- PTBAD 3
- Punk Points
- Punkirita Quest 1: Liquid
- Purple
- Ralph
- Rameses
- Ramon and Jonathan
- Rape, Pillage, Galore!
- Redeye
- Remembrance
- Rent-A-Spy
- Research Dig
- Return to Zork: Another Story
- Reverberations
- Rippled Flesh
- Risorgimento Represso
- Ritual of Purification
- Ruined Robots
- Sardoria
- Scary House Amulet!
- Scavenger
- Schroedinger's Cat
- Screen
- Shade
- Shadows on the Mirror
- She's Got a Thing for a Spring
- Silicon Castles
- Sins Against Mimesis
- Six Stories
- Skyranch
- Slouching Towards Bedlam
- Small World
- SNOSAE
- Sophie's Adventure
- Spacestation
- Splashdown
- Spodgeville Murphy and the Jewelled Eye of Wossname
- Square Circle
- Stack Overflow
- Stargazer: An Adventure In Outfitting
- Stick It to the Man
- Stiffy Makane: The Undiscovered Country
- Sting Of The Wasp
- Stone Cell
- Stranded
- Strangers in the Night
- Stupid Kittens
- Sun and Moon
- Sunset Over Savannah
- SURREAL
- Sweet Dreams
- Sylenius Mysterium
- Symetry
- Tapestry
- Temple of Kaos
- Temple of the Orc Mage
- Terrible Lizards
- The Adventures of the President Of The United States
- The Atomic Heart
- The Beetmonger's Journal
- The Best Man
- The Big Mama
- The Big Scoop
- The Case of Samuel Gregor
- The Cave of Morpheus
- The Chasing
- The City
- The Clock
- The Coast House
- The Commute
- The Cruise
- The Djinni Chronicles
- The Edifice
- The End Means Escape
- The Erudition Chamber
- The Evil Sorcerer
- The Fat Lardo and the Rubber Ducky
- The Frenetic Five vs. Sturm und Drang
- The Gostak
- The Granite Book
- The Great Xavio
- The HeBGB Horror!
- The Isolato Incident
- The Land Beyond the Picket Fence
- The Last Just Cause
- The Lost Spellmaker
- The Masque of the Last Faeries
- The Meteor, The Stone And A Long Glass Of Sherbet
- The Moonlit Tower
- The Newcomer
- The Obscene Quest of Dr. Aardvarkbarf
- The Orion Agenda
- The Pickpocket
- The PK Girl
- The Plant
- The Realm
- The Recruit
- The Tempest
- The Temple
- The Test
- The Town Dragon
- The Trip
- The Water Bird
- Thorfinn's Realm
- Threading the Labyrinth
- Till Death Makes a Monk-Fish Out of Me!
- Timeout
- To Otherwhere and Back
- Tookie's Song
- Trading Punches
- Transfer
- Trapped in a One-Room Dilly
- Travels in the Land of Erden
- Triune
- Typo
- Unholy Grail
- Unnkulia X: Escape of the Sacrificed
- Unraveling God
- Vicious Cycles
- VirtuaTech
- VOID: CORPORATION
- Volcano Isle
- What-IF?
- When Help Collides
- Where Evil Dwells
- Who Created That Monster?
- Winter Wonderland
- Withdrawal Symptoms
- Wrecked
- Yes, Another Game With A Dragon!
- You Are Here
- You Were Doomed From the Start
- Zero One
- Zero Sum Game
- Zombie!